Realistic Illumination of Vegetation in Real-Time Environments
نویسندگان
چکیده
In this paper we show how to combine and extend state-of-the-art computer graphics algorithms for realistic illumination of vegetation. Our main target are real-time rendering environments, namely the Lenné3D visualization system. We focus on plants near the viewer where we separate the rendering equation to model the different lighting effects: Direct sun light is handled by advanced fragment shaders and shadow mapping whereas indirect light is calculated from environment maps and precomputed radiance transfer (PRT). This way we can handle both low and high frequency lighting. Soft shadows and diffuse indirect lighting are contributed by the PRT, hard shadows, diffuse, glossy and specular direct lighting are calculated using the common rendering pipeline including shaders. We assume static scenes (fixed terrain and plant positions, fixed lighting) to precompute the radiance transfer. Note that this does not introduce view dependence. Our main contribution is the extension of these algorithms to large scenes with a very high number of objects. Previous work usually covered illumination of single objects. Scene complexity was hidden by environments maps. In large scenes, one environment map does not fit all objects due to neighboring objects occluding parts of the outer scene environment. This also introduces a source of indirect lighting among different plants. We propose a new method of clustering and interpolating environment maps to handle the varying local environments of the plants.
منابع مشابه
Combining Rasterization and Ray Tracing Techniques to Approximate Global Illumination in Real-Time
This paper introduces a 3D rendering engine that combines rasterization and ray tracing techniques to approximate global illumination in real-time. Namely, direct and indirect diffuse illumination are generated with state of the art illumination techniques processed on the GPU, including a new sky lighting technique that we propose to simulate realistic ambient lighting for outdoor environments...
متن کاملIllumination Reconstruction from Real-time Video for Interactive Augmented Reality
This paper presents an interactive real-time augmented reality system with realistic illumination of integrated virtual objects. A marker and a mirror sphere are placed in a scene that is captured by a video camera. Dynamic illumination (as the marker is interactively moved) is estimated from the video signal and used for realistic real-time integration of virtual objects into the video. To ach...
متن کاملAnalyzing the Illumination and Resolution in Seismic Survey Designing
Seismic modeling aids the geophysicists to have a better understanding of the subsurface image before the seismic acquisition, processing, and interpretation. In this regard, seismic survey modeling is employed to make a model close to the real structure and to obtain very realistic synthetic seismic data. The objective of this study is to analyze the resolution and illumination of the fault by...
متن کاملA graphics processing unit based method for dynamic real-time global illumination
Real-time realistic image synthesis for virtual environments has been one of the most actively researched areas in computer graphics for over a decade. Images that display physically correct illumination of an environment can be simulated by evaluating a multi-dimensional integral equation, called the rendering equation, over the surfaces of the environment. Many global illumination algorithms ...
متن کاملProbabilistic Face Tracking Using Boosted Multi-view Detector
Face tracking in realistic environments is a difficult problem due to pose variations, occlusions of objects, illumination changes and cluttered background, among others. The paper presents a robust and real-time face tracking algorithm. A novel likelihood is developed based on a boosted multi-view face detector to characterize the structure information. The likelihood function is further integ...
متن کامل